| Register--Login--Top 20 Posters--Search Topics |
Forum Main>>Flash tutorials>>Gravitational pull/circular collisions | ||
| Archbob Rank: Group: Head Administrator Posts: 194 IP Logged PM ID: 2 PM [Archbob] | Last replied to on Mon Dec 24, 2007 15:24:38 Edit Post|Quote This thread is to talk about gravitation pull and circular collision detect located at http://www.flashninjaclan.com/tutorialpage.php?ID=61 |
| aclon Rank: Group: members Posts: 4 IP Logged PM ID: 225 [PM aclon] | Posted at Sun Dec 23, 2007 22:59:39 Edit post|Quote Hey, I was wondering that if it is possible to make this one, so instead of deleting the dot, it would just send the dot to "Scene 1", 1. Is this possible. If so help. If not, please say so, so I don't waste my time. Thanks, |
| Archbob Rank: Group: Head Administrator Posts: 194 IP Logged PM ID: 2 [PM Archbob] | Posted at Mon Dec 24, 2007 01:22:42 Edit post|Quote Yes, instead of removeMovieClip(); just put: gotoAndPlay(1); |
| aclon Rank: Group: members Posts: 4 IP Logged PM ID: 225 [PM aclon] | Posted at Mon Dec 24, 2007 07:38:48 Edit post|Quote Tried that, didn't work. All that did was take of the gravitational pull, and instead of deleting the object (since i replaced that action) it did nothing. NOTHING AT ALL. Can you please, PLEASE, look at your original file, make an editted copy sending the ball to a blank keyframe? Thanks again, |
| Archbob Rank: Group: Head Administrator Posts: 194 IP Logged PM ID: 2 [PM Archbob] | Posted at Mon Dec 24, 2007 15:24:38 Edit post|Quote What do you want to do, do you want the dot to play some animation or send it to another part of the movie Altogether. If you want to do the second, then you need tell _root to goto and play the scene you want to play. I'm not going to edit and send you a file. I'll tell you generally how to do because I've done it before it but I'm not spoon-feeding anyone. |
Page: 1 |