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Forum Main>>Flash tutorials>>Gravitational pull/circular collisions

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Archbob
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Last replied to on Mon Dec 24, 2007 15:24:38
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This thread is to talk about gravitation pull and circular collision detect located at http://www.flashninjaclan.com/tutorialpage.php?ID=61

aclon
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Posted at Sun Dec 23, 2007 22:59:39
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Hey,

I was wondering that if it is possible to make this one, so instead of deleting the dot, it would just send the dot to "Scene 1", 1. Is this possible. If so help. If not, please say so, so I don't waste my time.

Thanks,

Archbob
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Posted at Mon Dec 24, 2007 01:22:42
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Yes, instead of

removeMovieClip();

just put:

gotoAndPlay(1);

aclon
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Posted at Mon Dec 24, 2007 07:38:48
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Tried that, didn't work. All that did was take of the gravitational pull, and instead of deleting the object (since i replaced that action) it did nothing. NOTHING AT ALL. Can you please, PLEASE, look at your original file, make an editted copy sending the ball to a blank keyframe?

Thanks again,

Archbob
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Posted at Mon Dec 24, 2007 15:24:38
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What do you want to do, do you want the dot to play some animation or send it to another part of the movie Altogether.

If you want to do the second, then you need tell _root to goto and play the scene you want to play. I'm not going to edit and send you a file. I'll tell you generally how to do because I've done it before it but I'm not spoon-feeding anyone.

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